21st Century Teaching/Gamification, STEAM, Problem-Based Learning, and Multisensory Teaching
This course is dedicated to teachers who wish to develop their skills in all areas of education including pedagogical, personal, and ICT in order to develop a successful educational process. The proposed activities can be used by teachers of many subjects at every level of education from kindergarten to secondary and vocational education. The aim of the course is to encourage teachers to include in the process computer application and the look for new forms of lesson organisation, taking into account the opportunities offered by the newest pedagogical researches
The importance of avoiding burnout among the teachers will be one of the contents of the course. During the classes, the possibilities of using the closer and further surroundings of the school for the organisation of an effective didactic process will be tested. Visits to museums, the art galleries, and planning of class trips to cultural sites
The schedule:
Day 1
Participants' arrival
Course introductory
Day 2
Bloom’s taxonomy on how it can be effectively applied in the learning process to benefit both educators and learners
How to teach students about the safety rules while using the Internet
Flipped classroom/ learning scenarios
Day 3
STEAM education
QR codes in different school subjects
Escape room- problem-solving, preparing learning scenarios
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Day 4
Storytelling, Inclusive Education
Gamification in education- learning scenarios
Day 5
The pedagogical approach of the activities developed so far
Publish results on etwinning
Space for discussion of future cooperation and planning follow up activities
Course roundup and final evaluation
Validation of learning outcomes and certification ceremony
Participants departure
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