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21st Century Teaching/Gamification, STEAM, Problem-Based Learning, and Multisensory Teaching

This course is dedicated to teachers who wish to develop their skills in all areas of education including pedagogical, personal, and ICT  in order to develop a successful educational process. The proposed activities can be used by teachers of many subjects at every level of education from kindergarten to secondary and vocational education. The aim of the course is to encourage teachers to include in the process computer application and the look for new forms of lesson organisation, taking into account the opportunities offered by the newest pedagogical researches  

The importance of avoiding burnout among the teachers will be one of the contents of the course.  During the classes, the possibilities of using the closer and further surroundings of the school for the organisation of an effective didactic process will be tested. Visits to museums, the art galleries, and planning of class trips to cultural sites

 

 The schedule:

Day 1 

Participants' arrival

Course introductory

 

Day 2

Bloom’s taxonomy on how it can be effectively applied in the learning process to benefit both educators and learners

How to teach students about the safety rules while using the Internet

Flipped classroom/ learning scenarios

 

Day 3

STEAM education

QR codes in different school subjects

Escape room- problem-solving, preparing learning scenarios

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Day 4

Storytelling, Inclusive Education

Gamification in education- learning scenarios

 

Day 5

The pedagogical approach of the activities developed so far 

Publish results on etwinning 

Space for discussion of future cooperation and planning follow up activities 

Course roundup and final evaluation 

Validation of learning outcomes and certification ceremony 

Participants departure  

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©2022 by Funken Institut. Stworzone przy pomocy Wix.com

Organization ID: E 10368543

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